© photo credit: JOHANNES RICHTER
Simon Weckert
Simon Weckert is an artist with his home base in Berlin. He likes to share knowledge on a wide range of fields from generative design to physical computing. His focus is the digital world – including everything related to code and electronics under the reflection on current social aspects, ranging from technology oriented examinations to the discussion of current social issues. In his work, he seeks to assess the value of technology, not in terms of actual utility, but from the perspective of future generations. He wants to raise awareness of the privileged state in which people live within Western civilization and remind them of the obligations attached to this privilege.
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© photo credit: JOHANNES RICHTER
Susanna Flock
Susanna Flock graduated from the University of Art and Design Linz (2015) and at the Academy of Fine Arts Vienna, Austria (2017).
In her works, Susanna Flock explores the relationship of the body to its technologically mediated environment and screen culture.
Digital technologies and working economies of late capitalism are not only the context, but also the content of her working process.
Recently, she was awarded the Pixel, Bytes and Film residency (2020), the Viktor-Fogarassy-Price (2019), the Rote Fabrik residency Zurich (2019), the starters-scholarship for media arts Austria (2018) as well as a fellowship at Academy Schloss Solitude (2018.)
Since 2020, she is also part of the artist collective Total Refusal.
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‣FACIAL
PERCEPTION
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SIMON WECKERT
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‣WITHOUT
TITLE​
SUSANNA FLOCK
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We meet a great number of people on a daily basis. Without the ability to recognize faces at a glance, we could not distinguish these people from one another - a skill, which is fundamental for our social interactions.
What would happen, if a person's face were changed through constant small alterations, culminating in a new, individual look? How many changes are necessary to redefine sex, nature, culture, social class, the good, the true and the beautiful? Would this have an effect on our trust in these people or would they be socially excluded?
For this work, Sonnenberg residents were photographically portrayed. The photograph's data was then inserted into an AI-algorithm, which now generates deceptively natural looking portraits of people in an endless loop.
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Opening: 25th September 7pm| Würzburger Str. 33
Exhibition: 25th September 6pm - 11pm
26th September 2pm - 11pm
The possibility to rate places via google maps as well as to upload pictures and texts as reviews is being re-appropriated by the artist. Her associative comments, investigations and interventions will be examined in a joint walk through the Sonnenberg district.
The project experiments with the potential of feedback structures and the competitive evaluation logic of digital measurement systems.
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Opening: 25th September 6pm| Späti (Jakobstr. 42)
‣MEDIATION FORMATS
Through diverse art mediation formats, we integrate the neighborhood in this year's DIALOGFELDER. Experiments with digital technologies and hybrid formats complement each other - often playful and always participatory, we offer the locals new artistic tools for urban space transformation in the context of small events and actions in the district, so that they are empowered to jointly re-shape their quarter.
TAGTOOL BIKE
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Maki and iink
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(Kollektiv OMAi)
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PAPER CHASE
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The Viennese collective OMAi explored the Sonnenberg with its Tagtool Bike.
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This projection bike is equipped with a video projector and sound system and enabled the artist duo to trigger a visual dialogue between house facades and passers-by through spontaneously crafted drawings and animations. The urban space was turned into a stage for fantastic figures and poetic interventions.
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https://www.omai.at/tagtool-bike
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Six artistic interventions in the neighborhood are being contextualized in this art-cashing format. On an interactive and playful level we approach these urban artistic interventions with hybrid, intergenerational formats. These shed a new light on the artworks and bring local communities into contact with each other.
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The paper chase can be experienced by anyone at anytime via app.
Just install Actionbound-App on your mobile device. Scan the code below in the app and get started!
>> Tagtool Projection
>> QR Code for the paper chase
>> Work on the installation
photo credit: Johannes Richter
‣THREE QUESTIONS TO
SIMON WECKERT
What work did you develop for Dialogfelder?
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Simon: "I wanted to portray Sonnenberg citizens for this project. I noticed that you see new faces and meet new people every day when you walk across Sonnenberg. That's why I wanted to create portraits of Sonnenberg, which can then be seen as an installation."
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Do you notice any differences from other residencies now that you've been invited to a city with a personal connection?
Simon: "Definitely. You come into contact with people more quickly and also have a few connections. Somehow I was back in it relatively quickly. After the first two days I already had the feeling that I had arrived well and could get started straight away. That was the biggest difference to other cities. Back then, I perceived the Sonnenberg as a blatant Nazi mountain that I always gave a wide berth. Now, I was amazed by the area’s diversity. With the portraits I want to show how much has changed over the last ten to fifteen years."
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What can visitors to your presentation expect?
Simon: "In principle, it will be an installation that you have to spend a lot of time in front of. In the end, it will be a screen-based work. When you stand in front of the installation, you probably think it's a portrait at first. If you stand in front of it for a longer time, you will see that the face slowly evolves and morphs from one face to another. I think that then the question can arise of how much change it takes to recognise a new person and what that then does to the viewer."
‣THREE QUESTIONS TO
SUSANNA FLOCK
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What kind of work did you develop for Dialogfelder?
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Susanna: "I am working with Google Maps and the feedback structures that can be stored via reviews, comments, image uploads. I want to use the potential of the feedback structures artistically."
How quickly did you realise that you wanted to develop this project and go in this direction? Was it an idea you had from the beginning or did it come up spontaneously
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Susanna: "I came up with the idea here. I found it very interesting that within the framework of Dialogfelder you are invited for about a month and deal with the city on site. It's very exciting, but it also put a bit of pressure on me because I was afraid that I wouldn't come up with a good idea. But we had an exciting input right at the beginning in Chemnitz with the Welcome Days. In fact, the idea then emerged in discussions with the others."
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What can visitors expect from your presentation and the project in general?
Susanna: "It is the starting point for a project without any claim to completeness. There will be a walk with a very personal and associative tour of the Sonnenberg via Google Maps entries and the theme of constantly rating and categorizing things from one to five stars. The people of Chemnitz and the rest of the world, since we are all "measured" by Google Maps, can use it. Through the open structure, anyone can rate places and upload photos or text to start a public debate."
>> Exploring the Sonnenberg
photo credit: Johannes Richter
This game is played in pairs of two. It requires a toilet, two pieces of toilet paper and a full bladder. The pieces of paper are positioned opposite eachother inside the toilet. The goal is to hit the opponent's paper with your urine jet, destroying it so it falls down. The faster player wins.
A game for one or two players, requiring a ball and a graffiti wall. The ball is being kicked against the wall. Bevor each kick, a graffiti letter is determined, which has to be hit. Each hit is awarded one point. The game is played until it starts to rain or until the neighbors chase the players away. The one with most points is declared winner and can chose a YuGiOh-card, which he/she receives from the other player.
Everybody knows this game.
This game is played in pairs of two. It requires a toilet, two pieces of toilet paper and a full bladder. The pieces of paper are positioned opposite eachother inside the toilet. The goal is to hit the opponent's paper with your urine jet, destroying it so it falls down. The faster player wins.
>> Sonnenberg Children's Games (2021)
Photo series
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​​This series is concerned with Nopper's childhood memories. Primarily, it focuses on the games he played on Sonnenberg as a child. Some of them were developed out of childish creativity and boredom, others he learned about from his friends. The series investigates the places where these games were played and explains their rules. It shows the creativity children can develop in order to pass the time in a world of lifeless things.